So, the “way of water,” as far as I can determine from James Cameron’s Avatar: The Way of Water, is a teensy bit Cameron’s own Titanic and The Abyss, a smidge of The Poseidon Adventure, lashings of somehow both Free Willy and Jaws… and whole lotta David Attenborough’s documentary series Blue Planet.
Like, so much Blue Planet that I can’t help but wonder whether a faux documentary series about planet Pandora — an imagined but plausible Earthlike moon orbiting a gas giant in our neighbor star system Alpha Centauri — is really what Cameron wanted to make. Might have been tough to sell that as a premium 3D IMAX experience, but I suspect it would have been a helluva lot more compelling, as an overall package, than the turgid white savior–driven appropriation of indigenous culture and pain that we instead get here.
More on that in a bit.

Just as with 2009’s Avatar, absolutely the best thing about this sequel is the worldbuilding. The environmental worldbuilding, that is. Filmmaking technology has advanced dramatically in the 13 years since the first film, driven, in part, by Cameron himself, and he absolutely deserves kudos for that. But even a decade-plus ago, we science-fiction dorks were granted the gift of feeling like we were walking an alien world, which any sci-fi dork worth her salt has always craved. That feeling is only more enhanced now. Pandora is a gorgeous world, and to sit through three-plus hours of The Way of Water is to feel like you have leapt into a future extraterrestrial experience that probably most of us alive right now will not ever get to enjoy. Pandora is a wondrous and strange place, and I do wish I could visit it now. Seeing in the cinema is a poor runner-up, but it’s all we have, and I will absolutely take it.
I could have done without Cameron’s distracting deployment of high-frame-rate imagery, though: the film switches between ultracrisp, hi-def visuals and those with the more familiar cinematic look not only from scene to scene but often from one shot to another. There’s no immediately obvious reason why he created this moment in HFR but not that one, and trying to figure out what the heck he was thinking and what impact he was going for threw me out of illusion way too often.
That’s a problem, particularly when the illusion is the best of what the movie has to offer. The filmmaking craft of The Way of Water may be (mostly) astonishing. But the craft must always — always — be in aid of a compelling story populated by compelling characters… and that’s not so much the case here.

We are back with human Jake Sully (performance-captured Sam Worthington: The Titan, Everest), a former Marine grunt who has gone native in a way that only sci-fi speculation can grant: his consciousness was, by the end of the first movie, permanently transferred to a cloned body, a hybrid of his homo-sapien genes and those of the Pandora natives, the Na’vi: blue-skinned, 10 feet tall, and able to bio-psychically commune with seemingly all other living things on Pandora. In movie-time, it is also more than a decade on from the events of Avatar, and Jake and his Na’vi partner, Neytiri (performance-captured Zoe Saldana: Avengers: Endgame, Missing Link), now have a gaggle of kids and are facing a human return, with a vengeance, to Pandora. The rapacious, resource-stealing upright Terran apes had been booted off the planet at the end of the first movie. But they — we — are not going to let the fact that they — we — destroyed one beautiful planet (Earth, that is) stop them from doing the same thing again on another. Jake and fam are determined to push back and save their world from destruction.
I have a lot of feels in response to this, not all of them ones that, I imagine, Cameron intends. So much of The Way of Water’s extended runtime is given over to battles between the humans and the Na’v — just long sequences of fighting and killing — and I am so very tired of this. (This is, I know, a Me problem, more than it is a This Movie problem. Maybe.) In my review of 2009’s Avatar, I wrote:
We humans are on Pandora for all the reasons we’ve ever gone anywhere, it seems: to take what we want from this place, in spite of what the people who are already there may have to say about that. I wish that weren’t so tediously familiar, but it’s hard to imagine, unfortunately, a human future that doesn’t unfold along these lines, especially not only a century and a half into the future: if human nature can change, it’s not likely to change that quickly.
And while that may be true, my approach to science fiction has changed in the interim. I crave more optimism. I crave depictions of a path to better things to come. I think we all need to see more constructive ideas about what the future of humanity could hold, not more reminders about how we have been and continue to fuck up. I absolutely need our creative storytelling thinkers to start imagining a better, more positive future for humanity. I think we desperately require a paradigm shift that is very much more hopeful than anything we’ve seen before.

I’m tired of seeing more of the same-old. Which is, alas, all that this movie is.
There’s a sequence here about human hunters of the Pandora equivalent of whales — majestic, intelligent, social creatures — and it is brutal and callous. I cried. The humans are plainly depicted as the villains of the sequence, so it’s not like they — we — are valorized or treated as heroic. Which would be terrible. But I’m disheartened by the story’s lack of imagination: no matter what these creatures might have to offer, as a resource, to humanity (and how was their utility to humans discovered, I wonder? it seems incredibly farfetched that we could have stumbled upon it), is there truly no other relationship conceivable between humans and another world’s denizens?

Even so, this is not what lost many points for me with this movie. I’m appalled at how scattershot it is. Characters and plot threads are picked up and then forgotten, lost in the spectacle. The brilliant Edie Falco (Megan Leavey, Landline) turns up early on as a no-nonsense human general heading up the campaign to terraform Pandora for large-scale human colonization, and then she disappears. Jake’s adopted daughter, tween Kiri, grapples with the difficulty of being half human in a way that is poignantly depicted. She was born of human scientist Dr Grace Augustine’s (Sigourney Weaver) half-Na’vi cloned avatar (no one knows who her father is, or at least no one will say), and her despair at not fitting in is oh-so recognizably adolescent. Kiri also seems to have a particularly strong connection to Eywa, the literal planetary consciousness that connects all living things on Pandora. Both of her threads are abandoned halfway through the film, too. (Weaver [A Monster Calls, Ghostbusters] provides performance capture for Kiri… whom, honestly, I thought everyone was calling “Kitty,” which seemed way too human but that’s what it sounded like.)
Jake Sully remains a distasteful example of the white-savior trope: the cloned-avatar thing is nothing but a sort of “blueface.” Why would the Na’vi truly consider him the best person to lead them in their own fight for survival? Sure, of course there’s a benefit to having a defector from the enemy on your team bringing important knowledge about whom and what you’re up against. But only yet another deficit of storytelling imagination elevates and centers him. Cameron doubles down on coding the Na’vi as “native,” too, with “flavor” borrowed from human indigenous cultures: Jake’s adopted tribe has their beads and braids and loincloths, and another seafaring Na’vi race here sports Maori-esque tattoos. (Their leader is played by performance-captured Cliff Curtis [Reminiscence, Doctor Sleep], a Maori New Zealander.). The first time one of them they did a haka-like hiss, I cringed.

Using signifiers of real human cultures to cast characters as “alien” is problematic, at best, and is something best left in cinema’s past. (Sam Thielman at Slate thinks Cameron is somehow trying to change white peoples’ racist approach to pulp sci-fi stories. I don’t agree with him, but it’s an intriguing read anyway.) Pandora the planet may be richly conceived, but its peoples and their stories are far less so.
see also:
• Avatar movie review: biological diplomacy
more films like this:
• Dances with Wolves [Prime US | Prime UK | Apple TV US | HBO Max US]
• The Great Wall [Prime US | Prime UK | Apple TV US | Apple TV UK | Netflix UK]

















Welcome back! You were missed.
This seems to confirm my fears after seeing the trailers. I’m OLD now, three hours of my life may be too much to devote to superior SFX but dry story telling.
Thank you so much – Agree with all this.
The high frame rate was really annoying – looks like a video game and distroys the artistic illusion of film. I was distracted by the high fps and lack of motion blur within the first 10 seconds and throughout the entire duration of the movie. The movie was jarring and I had to cover my eyes for half of it to not fall nautious from the 3d attack on the senses.
Seems like there was zero character arcs.
This was the middle of a three-course, half-price Tuesday movie marathon, and was preceded by Puss in Boots: TLW, suffering greatly by comparison. On the other boot, the final film, The Menu, got a healthy flavor boost by virtue of following this bland palate cleanser. I wholeheartedly agree with MA’s final assessment – so much fine detail and careful design has gone into conceiving the flora, fauna, and technology of a world utterly devoid of character, culture, or purpose.
One could argue that the filmmakers were aiming for a mythical universality, and intentionally carved the living beings of this world into hollow, unidimensional cyphers. I suspect that the more likely explanation is that all interesting bits were sanded away: A) to keep things fun and thoughtless for the foreign box office, and B) because Cameron and his writing crews have always relied on interesting performances to elevate simplistic, archetypical characters and hammy, on-the-nose dialogue.
SPOILER ALERT
What surprised me the most was how poorly the movie was structured. It was somehow simultaneously all over the place and painfully repetitive. As the review also notes, plenty of threads were hanging and many a Chekov’s gun was dangling, cold and untouched. Savin’ it all for the ten hour director’s cut and the three sequels I guess. Here’s a summary of the plot:
A patronizing voice-over added in post infodumps a metric ton of backstory (because this film has zero respect for its audience) informing us that:
Burt Reynold’s half-Comanche Gunsmoke character is heap big hero and has sired many papoose with squaw.
(I’m part Native American, and at the time this comment was written, was allowed to use these terms ironically. If rules should change, please understand, future offended reader, that I cannot yet travel through time at any speeds faster than the usual rate and meant you no personal harm or mental anguish).
Fambly.
Oh no, the kids are in trouble!
We are better at violence than you.
Fambly?
Kids? In trouble? Where?
Alas poor Yorick, wait… who gives a fuck.
No, no, for you see, it is we who are better at the violence.
FAMBLY!
Tree people drive like this, but water people drive like thiiiis.
You shall never guess who is in trouble, it is our children!
Don’t kill whales, cuz they get tattoos, engage in familial chit-chat, and also have deep philosophical debates about.. I dunno, the existence of whale-Jesus (Wheezus)?
Violence is not the answer.
Fambly?
Tree people swim like this, but water people swim like thiiiis.
Haha! It is actually we who are truly awesome at the violence.
Burt Reynold’s Gunsmoke character (from 1962 btw) is also the villain? What. a. twist.
Our children have departed on their own and have surprisingly stumbled into trouble.
The real answer was the violence we found along the way.
Faaaambly!!! (mournfully)
Hey Mr. Stark, did you ever see that really old movie Titanic?
A man’s job is to protect his faaaambly!
Women, always crying and getting mad about stuff, am I right?
His blood is on your hands! No, it literally is, but do you get the deep symbolism?
Oh no! Guess who is in trouble? Well, yes, good guess, but this time also their parents!
At the end of the day, violence was the key ingredient!
Wait don’t let him spoil, we gotta keep the villain fresh and thaw him out for the sequels.
Hey Mr. Stark, did you ever see that really, really old movie Nausicaa?
You know what this dumbass audience needs right now? Another Gratuitous Voiceover.
F to the A to the M to the Bleeee.
END SPOILER
I’ll second Tetrahedron Media – the high frame rate made the film feel like the world’s longest, most expensive, unskippable videogame cutscene. It’s wan’t completely unwatchable – the crab transformers were neat looking, and the 3D has gotten a lot smoother and brighter. Still would have rather watched Puss and Boots 2 a second time, but as a tech demo/amusement park ride, I’ll admit it was slightly better than the first, the voice acting and facial expressions in particular were greatly improved. I just wish it had something less obvious to say than, “Fathers protect their family. Hey, what if the Indians were the good guys in those old Westerns? Maybe don’t treat your children like a squad of marines all the time. Killing whales is a fucked up thing to do, oh and did I mention, family?”